Monday, February 27, 2017

Online participation and digital literacies



The online technologies are widerspread in our society and play an increasingly critical role in shaping our teaching and learning skills. Digital technologies can excite and engage students, teachers and communities in learning process. As a learner, we have an excellent opportunity to achieve success in our education [1]. Our common goal as a teacher to ensure that students live harmoniously in an increasingly diverse society, contribute to solving complex social, economic, environmental problems, pursue activities that guide them to the desired outcome of their university studies. The traditional teaching approaches are generally more teacher-orientated. It looks like we follow cookbook steps of activities and demonstrations which I prepared mostly by the teacher. This approach might provide students with valuable skills (think about our grandparent generation!) or might not provide students with valuable skills [2]. To enhance the quality of teaching and learning in the classroom, we should go towards non-traditional strategies such as active, cooperative, collaborative or problem-based learning. In this world we are surrounded by digital technologies where we can foster innovative teaching and leadership if we know a lot about how to use the digital tools.
Since many years ago in Denmark it is allowed to use internet, books, article during the exams. Some of you will be surprised how does student build his interdisciplinary knowledge if they are allowed to use the whole bunch of different digital sources? Yes, the students must build interdisciplinary knowledge to solve the industry-based problems during the four hour exam. In my opinion, the exam corresponds to the fifth step of creating process in Bring Your Own Devices for Learning tool (BYOD4L)[3]. Based on FISh model, students at the beginning of the course should connect. With the guidance of the teacher and other participants students should be focused around one specific activity during the first four weeks and learn how to gather the appropriate information. In the next step, students should start to work in groups to solve assignment problems. At that time students are already comfortable to use with learning activities, digital tool, assignment problems and hopefully with the teaching methodology so that they could smoothly go into collaborative problem-based learning environment, and finally to the creating process or in other words an exam. My reflection on the FISh model is that it is a very slow journey through the learning process. It is not about how fast you will learn about digital tools, but how long it will take in your head to understand that there are these digital options, and you should prefer to use these digital tools instead of the well-known traditional tools. Another concern about digital tools is mainly the losing vision of the real world. When we think about facebook, it is a great platform for all 5C (connecting, communicating, curating, collaborating, creating) principles from FISh model, but is it just a one-way journey? That means that we have all 5C in digital environment, but we will not have time for the personal interaction in the real world. I would miss a lot that personal interaction with my collaborative leaners by drinking a cup of coffee.
References:
[1] Gaal Z, Szabo L, Obermayer-Kovacs N and Csepregi A. Exploring the role of social media in knowledge sharing, The Elect J Knowledge Manage, 13(3) (2013), 185-197
[2] Udovic, D, Morris, D, Dickman, A, Postlethwait, J and Wetherwax, P. Demonstrating the effectiveness of active learning in an introductory Biology course, BioScience, 52 (3) (2002), 272-282.
[3] Nerantzi C and Beckingham S, BYOD4L: Learning to use own smart devices for learning and teaching through the 5C framework. In Middleton  A (ed.) : Smart learning: teaching and learning with smartphones and tablets in post-compulsory education, MELSIG, Sheffield Hallam University, (2015), 108-127.